/*
 * CArm.h
 *
 *      Author: Boboss
 */

#ifndef CARM_H_
#define CARM_H_
#define CAVE 0
#include <osg/Vec3>
#include <osg/MatrixTransform>
#include <CObject3d.h>

class CArm {
private:
	osg::ref_ptr<osg::MatrixTransform> _manipulationBras;
	osg::Vec3f * _pos;
	CObject3d* _arm;
public:
	CArm(int glLighting);
	void updatePosition(osg::Vec3);
	osg::Node* getArm(){ return _manipulationBras.get();};
	virtual ~CArm();
};

#endif /* CARM_H_ */
